GTA 6 First Day Guide: 11 Things to Do First in Leonida
Beginner guides · 8 min read · Updated 2026-11-12
Fan-made illustrationGrand Theft Auto VI launches on November 19, 2026, and your first day in Leonida will teach you more about how this game works than any trailer can. This guide lists eleven things worth doing before you settle into the main story — small experiments and habits that show you the new systems early, while the stakes are low. Work through them in order, or just keep them in mind as you play; either way, they will make your second day smarter than your first.
An honesty note before the list, because it matters here. The systems described below come from sanctioned previews: IGN's 'Big Interview' with Rob Nelson, Rockstar North's co-studio head, who played a gameplay demonstration for IGN (the full interview was published on October 7, 2026), and Edge magazine's GTA VI cover feature (October 29, 2026). The eleven-item list was popularized by a Bongo GTA video summarizing that coverage. These are developer demonstrations and interviews — not hands-on testing of the final game by us or by IGN — so the exact rules of each system may differ in the released game. We will update this guide once we have played it ourselves.
1. Explore Vice City like a local. Resist the urge to race across the entire map in the first hour. Rob Nelson told IGN that one of Rockstar's goals was to make simply existing in the world as enjoyable as completing missions, and Leonida's districts each have their own personality — crowded beaches, quiet towns, and everything between. Start in your own neighborhood: walk the streets, step into the local businesses, and learn the blocks around your safe house by foot before you learn them at speed. A map discovered in layers stays interesting far longer than one uncovered in a single sprint.
2. Test the NPC interactions. In GTA V, most pedestrians worked from a short script — chat, panic, or run. The previews describe a world that reacts in more layers: people respond to what you do, bystanders get involved, and an ordinary street encounter can turn unpredictable without any mission triggering it. On your first day, slow down around crowds. Listen to conversations, approach different people, and see how far an interaction goes before you cause real trouble. Knowing how the street behaves when things are calm teaches you how it will behave when they are not.
3. Try the new car theft. Stealing a car is no longer always a one-button job. Nelson described parked vehicles that are not immediately accessible — some need special tools to open — and a phone that can tell you about a car before you take it, including whether it has an alarm or a tracking device. Some trackers, he explained, can alert the police if you drive too slowly. So make your first theft a deliberate experiment: scan the car first, note what the phone tells you, and pay attention to how the theft itself plays out. Your first stolen car will teach you more about GTA VI's crime systems than any menu screen.
4. Test the police Heat system. Edge's cover feature described a Heat system built on what the police actually know about you, shown as icons: your description, your clothes, your weapon, whether CCTV caught you, and whether you had a partner with you. That turns escaping into a problem of information, not just speed — the police can only hunt the version of you they have seen. Deliberately commit something minor on day one and watch the icons as you break away. Learning what the police remember, and what they forget, is the foundation of every escape you will make for the rest of the game.
5. Start with a small robbery. Robberies reach well beyond the convenience stores of GTA V. Nelson demonstrated a hold-up in a shop selling headphones, skipped the precaution of parking a getaway vehicle nearby, and went looking for a safe combination instead of forcing things — and he talked through how preparation, witnesses, alarms and police response chain together. Take the hint: start with a small, low-value target and treat it as practice. Plan your escape before you walk in, watch how the robbery unfolds when something goes off-script, and save the big scores for when you understand the system.
6. Spend time with Jason and Lucia together. For the first time in the series, the two protagonists have a relationship system of their own, and Nelson was clear about what feeds it: time. Activities together, phone calls and text messages when they are apart — even small interactions count, and he noted that ignoring a message can slightly affect how your partner feels. He also confirmed the romance itself is optional: neglect it and the two remain criminal partners regardless. On day one, do a few things as a pair, answer the phone when it rings, and watch how the bond responds — it is a system that rewards attention from the very start.
7. Explore your safe house. Nelson compared the safe house to the camps of Red Dead Redemption 2 — not just a save point, but a place where Jason and Lucia follow their own routines, handle everyday objects and spend time together in a more natural way. Before you rush out to your first score, walk every room. Examine what can be examined, watch what the other character does when you are not directing them, and learn what the house offers. In Red Dead, the camp was where the story breathed between missions; expect the safe house to play a similar role here.
8. Change your look. Clothing is not just style this time. Because the Heat system tracks your description and your clothes, what you wear affects how easily the police can pick you out after a crime — in IGN's demonstration coverage, a quick change of clothes was part of throwing police off the trail. So visit a clothing store early, in a calm moment, and learn how the game's shops and wardrobes work before you need them under pressure. Knowing exactly how to become someone else, quickly, is a survival skill in Leonida — not a fashion choice.
9. Head out to the wilds. Vice City is only part of Leonida. The Grassrivers — the state's vast wetlands — offer a completely different pace, and Nelson's own list of things the couple can do together included studying animals, a feature returning from Red Dead Redemption 2. Take a trip out of the city on your first day: find the airboats, watch the wildlife, and learn how the rural map feels compared to the urban one. The contrast is the point — Leonida is a state, not just a city, and the game is built to be explored at both speeds.
10. Watch your Criminal Profile. Sitting separately from the relationship system is the Criminal Profile, which tracks what kind of criminal you are — whether you incapacitate and intimidate, or shoot first and escalate. Nelson stressed that it is not a morality meter like Red Dead's honor system: there is no right or wrong way to play, but consistent patterns in your behavior shape how the world responds to you, and Rockstar says the profile can influence how Jason and Lucia's story unfolds. You cannot manage what you never look at, so find the profile early, understand what it is recording, and play deliberately from day one — your habits are being remembered.
11. Don't rush the main story. The final piece of advice is the simplest: the story opens with a simple score gone wrong and a conspiracy stretching across Leonida, and it will still be there on day two. Rockstar spent years building this world, and missions can offer different approaches and escape routes that you will only notice if you are not sprinting past them. Spend your first day the way the game seems designed to be played — exploring, experimenting, making small mistakes while they are cheap — and let the story pull you in at its own pace. The most memorable moments of a first day are usually the ones nobody scripted.
That is the list: eleven small things that together teach you how Leonida works — its streets, its people, its cars, its police, its crimes, and the two people at the centre of it. Treat them as a starting order rather than homework, and remember the honesty note at the top: these systems come from developer previews, and we will revise this guide once we have verified them in the released game ourselves.
Sources: the systems described in this guide come from IGN's 'GTA 6: The Big Interview' with Rob Nelson of Rockstar North (full interview published October 7, 2026; https://www.ign.com/) and Edge magazine's GTA VI cover feature (October 29, 2026, published via GamesRadar+; https://www.gamesradar.com/). The eleven-item list was popularized by the Bongo GTA video '11 Things You MUST Do on Your First Day in GTA 6' (https://facebook.com/reel/1728869788953170/).


